![]() Game Programming Gems Contributing Author Guy wrote two articles for this seminal work on game programming, which started him on the road to his first book. Writing these articles was a direct consequence of being published on GamaSutra.com. |
![]() The Infinite Game Universe Mathematical Techniques This book describes how to generate pseudorandom numbers for use in on the fly media creation. The application of these sequences range from the generation of level data through to compression techniques. |
![]() The Infinite Game Universe Vol. 2 Level Design, Terrain & Sound The sequel to Mathematical Techniques, this book concentrates on algorithms for generating specific aspects of the game universe. The emphasis is on practical illustrations rather than pure theory. |